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INI File  |  2005-09-14  |  7KB  |  262 lines

  1. [preset00]
  2. fRating=3.000000
  3. fGammaAdj=1.000000
  4. fDecay=0.990000
  5. fVideoEchoZoom=0.999609
  6. fVideoEchoAlpha=0.500000
  7. nVideoEchoOrientation=3
  8. nWaveMode=2
  9. bAdditiveWaves=0
  10. bWaveDots=0
  11. bWaveThick=1
  12. bModWaveAlphaByVolume=0
  13. bMaximizeWaveColor=1
  14. bTexWrap=1
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=0
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=4.099998
  22. fWaveScale=0.717203
  23. fWaveSmoothing=0.630000
  24. fWaveParam=0.000000
  25. fModWaveAlphaStart=0.710000
  26. fModWaveAlphaEnd=1.300000
  27. fWarpAnimSpeed=1.000000
  28. fWarpScale=1.331000
  29. fZoomExponent=1.000000
  30. fShader=0.000000
  31. zoom=0.999514
  32. rot=0.000000
  33. cx=0.500000
  34. cy=0.500000
  35. dx=0.000000
  36. dy=0.000000
  37. warp=0.010000
  38. sx=1.000000
  39. sy=1.000000
  40. wave_r=1.000000
  41. wave_g=1.000000
  42. wave_b=1.000000
  43. wave_x=0.500000
  44. wave_y=0.500000
  45. ob_size=0.500000
  46. ob_r=0.010000
  47. ob_g=0.000000
  48. ob_b=0.000000
  49. ob_a=0.000000
  50. ib_size=0.260000
  51. ib_r=0.250000
  52. ib_g=0.250000
  53. ib_b=0.250000
  54. ib_a=0.000000
  55. nMotionVectorsX=24.959999
  56. nMotionVectorsY=19.199999
  57. mv_dx=0.000000
  58. mv_dy=0.000000
  59. mv_l=0.850000
  60. mv_r=0.499900
  61. mv_g=0.499900
  62. mv_b=0.499900
  63. mv_a=0.000000
  64. wavecode_0_enabled=0
  65. wavecode_0_samples=512
  66. wavecode_0_sep=0
  67. wavecode_0_bSpectrum=0
  68. wavecode_0_bUseDots=0
  69. wavecode_0_bDrawThick=0
  70. wavecode_0_bAdditive=0
  71. wavecode_0_scaling=1.000000
  72. wavecode_0_smoothing=0.500000
  73. wavecode_0_r=1.000000
  74. wavecode_0_g=1.000000
  75. wavecode_0_b=1.000000
  76. wavecode_0_a=1.000000
  77. wavecode_1_enabled=0
  78. wavecode_1_samples=512
  79. wavecode_1_sep=0
  80. wavecode_1_bSpectrum=0
  81. wavecode_1_bUseDots=0
  82. wavecode_1_bDrawThick=0
  83. wavecode_1_bAdditive=0
  84. wavecode_1_scaling=1.000000
  85. wavecode_1_smoothing=0.500000
  86. wavecode_1_r=1.000000
  87. wavecode_1_g=1.000000
  88. wavecode_1_b=1.000000
  89. wavecode_1_a=1.000000
  90. wavecode_2_enabled=0
  91. wavecode_2_samples=512
  92. wavecode_2_sep=0
  93. wavecode_2_bSpectrum=0
  94. wavecode_2_bUseDots=0
  95. wavecode_2_bDrawThick=0
  96. wavecode_2_bAdditive=0
  97. wavecode_2_scaling=1.000000
  98. wavecode_2_smoothing=0.500000
  99. wavecode_2_r=1.000000
  100. wavecode_2_g=1.000000
  101. wavecode_2_b=1.000000
  102. wavecode_2_a=1.000000
  103. wavecode_3_enabled=0
  104. wavecode_3_samples=512
  105. wavecode_3_sep=0
  106. wavecode_3_bSpectrum=0
  107. wavecode_3_bUseDots=0
  108. wavecode_3_bDrawThick=0
  109. wavecode_3_bAdditive=0
  110. wavecode_3_scaling=1.000000
  111. wavecode_3_smoothing=0.500000
  112. wavecode_3_r=1.000000
  113. wavecode_3_g=1.000000
  114. wavecode_3_b=1.000000
  115. wavecode_3_a=1.000000
  116. shapecode_0_enabled=1
  117. shapecode_0_sides=100
  118. shapecode_0_additive=0
  119. shapecode_0_thickOutline=0
  120. shapecode_0_textured=1
  121. shapecode_0_x=0.500000
  122. shapecode_0_y=0.500000
  123. shapecode_0_rad=0.402709
  124. shapecode_0_ang=6.283185
  125. shapecode_0_tex_ang=6.283185
  126. shapecode_0_tex_zoom=2.987791
  127. shapecode_0_r=1.000000
  128. shapecode_0_g=0.000000
  129. shapecode_0_b=0.000000
  130. shapecode_0_a=1.000000
  131. shapecode_0_r2=0.000000
  132. shapecode_0_g2=1.000000
  133. shapecode_0_b2=0.000000
  134. shapecode_0_a2=0.000000
  135. shapecode_0_border_r=1.000000
  136. shapecode_0_border_g=1.000000
  137. shapecode_0_border_b=1.000000
  138. shapecode_0_border_a=0.100000
  139. shape_0_per_frame1=r1 = q1;
  140. shape_0_per_frame2=r2 = q2;
  141. shape_0_per_frame3=r3 = q3;
  142. shape_0_per_frame4=b1 = q2;
  143. shape_0_per_frame5=b2 = q1;
  144. shape_0_per_frame6=b3 = q3;
  145. shape_0_per_frame7=g1 = q3;
  146. shape_0_per_frame8=g2 = q2;
  147. shape_0_per_frame9=g3 = q1;
  148. shape_0_per_frame10=
  149. shape_0_per_frame11=//Yes, I half assed these;
  150. shape_0_per_frame12=
  151. shape_0_per_frame13=think = q2;
  152. shape_0_per_frame14=border_r = if(above(q1,0), .5 - .2 * sin (q1), 1 - 1 * sin(q1 * .25));
  153. shape_0_per_frame15=border_b = if(below(q1,1), .5 + .2 * sin (q2), 1 - 1 * sin(q1 * .25));
  154. shape_0_per_frame16=
  155. shape_0_per_frame17=rad = rad - .5 * (q2);
  156. shape_0_per_frame18=textured = 0;
  157. shape_0_per_frame19=a = q1;
  158. shapecode_1_enabled=0
  159. shapecode_1_sides=4
  160. shapecode_1_additive=0
  161. shapecode_1_thickOutline=0
  162. shapecode_1_textured=0
  163. shapecode_1_x=0.500000
  164. shapecode_1_y=0.500000
  165. shapecode_1_rad=0.100000
  166. shapecode_1_ang=0.000000
  167. shapecode_1_tex_ang=0.000000
  168. shapecode_1_tex_zoom=1.000000
  169. shapecode_1_r=1.000000
  170. shapecode_1_g=0.000000
  171. shapecode_1_b=0.000000
  172. shapecode_1_a=1.000000
  173. shapecode_1_r2=0.000000
  174. shapecode_1_g2=1.000000
  175. shapecode_1_b2=0.000000
  176. shapecode_1_a2=0.000000
  177. shapecode_1_border_r=1.000000
  178. shapecode_1_border_g=1.000000
  179. shapecode_1_border_b=1.000000
  180. shapecode_1_border_a=0.100000
  181. shapecode_2_enabled=0
  182. shapecode_2_sides=4
  183. shapecode_2_additive=0
  184. shapecode_2_thickOutline=0
  185. shapecode_2_textured=0
  186. shapecode_2_x=0.500000
  187. shapecode_2_y=0.500000
  188. shapecode_2_rad=0.100000
  189. shapecode_2_ang=0.000000
  190. shapecode_2_tex_ang=0.000000
  191. shapecode_2_tex_zoom=1.000000
  192. shapecode_2_r=1.000000
  193. shapecode_2_g=0.000000
  194. shapecode_2_b=0.000000
  195. shapecode_2_a=1.000000
  196. shapecode_2_r2=0.000000
  197. shapecode_2_g2=1.000000
  198. shapecode_2_b2=0.000000
  199. shapecode_2_a2=0.000000
  200. shapecode_2_border_r=1.000000
  201. shapecode_2_border_g=1.000000
  202. shapecode_2_border_b=1.000000
  203. shapecode_2_border_a=0.100000
  204. shapecode_3_enabled=0
  205. shapecode_3_sides=4
  206. shapecode_3_additive=0
  207. shapecode_3_thickOutline=0
  208. shapecode_3_textured=0
  209. shapecode_3_x=0.500000
  210. shapecode_3_y=0.500000
  211. shapecode_3_rad=0.100000
  212. shapecode_3_ang=0.000000
  213. shapecode_3_tex_ang=0.000000
  214. shapecode_3_tex_zoom=1.000000
  215. shapecode_3_r=1.000000
  216. shapecode_3_g=0.000000
  217. shapecode_3_b=0.000000
  218. shapecode_3_a=1.000000
  219. shapecode_3_r2=0.000000
  220. shapecode_3_g2=1.000000
  221. shapecode_3_b2=0.000000
  222. shapecode_3_a2=0.000000
  223. shapecode_3_border_r=1.000000
  224. shapecode_3_border_g=1.000000
  225. shapecode_3_border_b=1.000000
  226. shapecode_3_border_a=0.100000
  227. per_frame_1=
  228. per_frame_2=vol = (bass + treb + mid) * (bass_att + treb_att + mid_att);
  229. per_frame_3=thump = if(above(vol,3),1, 0);
  230. per_frame_4=thump_count = if(equal(q1,1),0, (1 - 1 * sin(time + .25))); //My attempt at telling if "thump" just happened.
  231. per_frame_5=no_thump = if(below(bass,2.5),1, 0); //When there is no "thump"
  232. per_frame_6=re_thump = if(above(q2, 1), 1, 0); //If there was just a thump, this is 1
  233. per_frame_7=
  234. per_frame_8=wave_r = .2 + .6 * sin (thump);
  235. per_frame_9=wave_b = .7 - .2 * sin (no_thump);
  236. per_frame_10=wave_g = .5 + .3 * sin (re_thump);
  237. per_frame_11=
  238. per_frame_12=q1 = thump;
  239. per_frame_13=q2 = no_thump;
  240. per_frame_14=q3 = re_thump;
  241. per_frame_15=q4 = if(equal(q3,0), .05 * time, 1 * time);
  242. per_frame_16=q5 = vol;
  243. per_frame_17=
  244. per_frame_18=
  245. per_frame_19=wave_usedots = thump;
  246. per_frame_20=wave_thick = thump;
  247. per_frame_21=wave_additive = thump;
  248. per_frame_22=wave_brighten = thump;
  249. per_frame_23=wrap = nothump;
  250. per_frame_24=
  251. per_frame_25=
  252. per_frame_26=//Named after the tool song I was listening to. Check out Aenema to hear it.
  253. per_frame_27=monitor = time;
  254. per_pixel_1=zoom_1 = zoom + .1 * sin (ang * 3.14);
  255. per_pixel_2=zoom_2 = zoom -.1 * sin (rad * 3.14);
  256. per_pixel_3=rot_effect = if(equal(q2,0), rad * 3.14 + ang, rad * 3.14 - sin(rad/time));
  257. per_pixel_4=zoom = if(equal(q1,1), zoom_1, zoom_2);
  258. per_pixel_5=rot_effect2 = if(above(q2,1), rot - .04 * sin (rad * .24), rot - .04 * sin (rad * -.24)) + .05 * sin (rot_effect) + (q4 + (rad * 3.14));
  259. per_pixel_6=dx = if(equal(q1,0),dx + 1 * (q1 * .05), dx + .02 * sin(rad * q3));
  260. per_pixel_7=dy = if(equal(q1,1),dx + 1 * (q3 * .05), dy - .02 * sin(rad * q3));
  261. per_pixel_8=rot = if(above(q5, 6), root_effect2, -rot_effect2);
  262.